h3d.scene
.. | |
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fwd | |
pbr | |
AnimMeshBatch | |
AnimMeshBatchShader | |
AnimMeshBatcher | |
Box | |
CameraController | |
Capsule | |
ComputeIndirect | |
Graphics | |
HierarchicalWorld | |
Interactive | |
Joint | |
Light | |
LightSystem | |
Mesh | h3d.scene.Mesh is the base class for all 3D objects displayed on screen. Unlike Object base class, all properties of Mesh only apply to the current object and are not inherited by its children. |
MeshBatch | h3d.scene.MeshBatch allows to draw multiple meshed in a single draw call. See samples/MeshBatch.hx for an example. |
MeshBatchFlag | |
MeshBatchPart | |
MultiMaterial | |
Object | h3d.scene.Object is the base 3D class that all scene tree elements inherit from. It can be used to create a virtual container that does not display anything but can contain other objects so the various transforms are inherited to its children. |
ObjectFlags | |
OptAlgorithm | |
PassObjects | |
RenderContext | |
RenderMode | |
Renderer | |
Scene | h3d.scene.Scene is the root class for a 3D scene. All root objects are added to it before being drawn on screen. |
Skin | |
Sphere | |
Trail | |
World | |
WorldChunk | |
WorldData | |
WorldElement | |
WorldMaterial | |
WorldModel | |
WorldModelGeometry |