h3d.scene

..
fwd
pbr
AnimMeshBatch

AnimMeshBatchShader

AnimMeshBatcher

Box

CameraController

Capsule

ComputeIndirect

Graphics

HierarchicalWorld

Interactive

Joint

Light

LightSystem

Mesh

h3d.scene.Mesh is the base class for all 3D objects displayed on screen. Unlike Object base class, all properties of Mesh only apply to the current object and are not inherited by its children.

MeshBatch

h3d.scene.MeshBatch allows to draw multiple meshed in a single draw call. See samples/MeshBatch.hx for an example.

MeshBatchFlag

MeshBatchPart

MultiMaterial

Object

h3d.scene.Object is the base 3D class that all scene tree elements inherit from. It can be used to create a virtual container that does not display anything but can contain other objects so the various transforms are inherited to its children.

ObjectFlags

OptAlgorithm

PassObjects

RenderContext

RenderMode

Renderer

Scene

h3d.scene.Scene is the root class for a 3D scene. All root objects are added to it before being drawn on screen.

Skin

Sphere

Trail

World

WorldChunk

WorldData

WorldElement

WorldMaterial

WorldModel

WorldModelGeometry