hxd.res
.. | |
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Any | |
Atlas | |
BDFFont | Parse BDF font format to h2d.Font |
BDFFontChar | Intermediate representation of a glyph. Only used while parsing a BDF font file. |
BitmapFont | |
DefaultFont | |
DynamicText | |
DynamicTextMeta | |
DynamicTextMetaContent | |
Embed | |
EmbedOptions | |
Filter | |
Font | Allows to build a font bitmap to be used by h2d.Text. Only some platforms support such runtime Font building and the result in terms of font quality, antialiasing, etc might vary depending on the platform. It is recommended to use offline BitmapFont instead, read https://heaps.io/documentation/text.html |
FontBuildOptions | |
FontBuilder | FontBuilder allows to dynamicaly create a Bitmap font from a vector font. Depending on the platform this might require the font to be available as part of the resources, or it can be embedded manually with hxd.res.Embed.embedFont |
Gradients | |
Image | |
ImageFormat | |
ImageInfo | |
ImageInfoFlag | |
Key | |
Loader | |
Model | |
NanoJpeg | |
NoArg | |
NotFound | |
Prefab | |
Resource | |
Sound | |
SoundFormat | |
TiledMap | |
TiledMapData | |
TiledMapLayer |