new(name:String, vertexCount:Int, bonesPerVertex:Int)
read onlyallJoints:Array<Joint>
read onlybonesPerVertex:Int
read onlyboundJoints:Array<Joint>
name:String
read onlynamedJoints:Map<String, Joint>
primitive:Primitive
read onlyrootJoints:Array<Joint>
read onlysplitJoints:Array<{material:Int, joints:Array<Joint>}>
triangleGroups:Vector<Int>
read onlyvertexCount:Int
vertexJoints:Vector<Int>
vertexWeights:Vector<Float>
inlineaddInfluence(vid:Int, j:Joint, w:Float):Void
initWeights():Void
inlineisSplit():Bool
setJoints(joints:Array<Joint>, roots:Array<Joint>):Void
split(maxBones:Int, index:Array<Int>, triangleMaterials:Null<Array<Int>>):Bool