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class
BatchGroup
package
h3d.scene
import
h3d.scene.Batcher
@:directlyUsed
@:allow(h3d.scene.Batcher)
Constructor
new
(
b:
Batcher
,
groupID:
Int
)
Methods
emitInstance
(
mesh:
Mesh
,
worldPosition:
Matrix
):
Void
remove
():
Void