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h3d.shader

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pbr
AlphaChannel

AlphaMSDF

AlphaMap

AlphaMult

AmbientLight

AnimatedTexture

Base2d

BaseMesh

Bloom

Blur

BufferKind

Buffers

CascadeShadow

Checker

CheckerboardDepth

ColorAdd

ColorKey

ColorMatrix

ColorMult

ColorSpaces

CubeMap

CubeMinMaxShader

DepthAwareUpsampling

DirLight

DirShadow

Displacement

DisplacementDisplay

DistanceFade

FixedColor

FlipBackFaceNormal

GenTexture

GpuParticle

InstanceIndirect

KillAlpha

LineShader

MinMaxShader

NoiseLib

NormalMap

Outline

Outline2D

Parallax

ParticleShader

PointLight

PointShadow

SAO

Screen space ambient occlusion. Uses "Scalable Ambient Obscurance" [McGuire12]

ScreenShader

ShaderBufferData

ShaderBuffers

Shadow

SignedDistanceField

SinusDeform

Skin

SkinBase

SkinTangent

SpecularTexture

SpotShadow

Texture

Texture2

This is similar to [Texture] shader but uses a second UV set.

UVAnim

UVDelta

UVScroll

Utils

VertexColor

VertexColorAlpha

VolumeDecal

WhiteAlpha

ZCut

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