h3d.shader
.. | |
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pbr | |
AlphaChannel | |
AlphaMap | |
AlphaMult | |
AmbientLight | |
AnimatedTexture | |
Base2d | |
BaseMesh | |
Bloom | |
Blur | |
BufferKind | |
Buffers | |
ColorAdd | |
ColorKey | |
ColorMatrix | |
ColorMult | |
CubeMap | |
CubeMinMaxShader | |
DirLight | |
DirShadow | |
Displacement | |
FixedColor | |
GenTexture | |
GpuParticle | |
KillAlpha | |
LineShader | |
MinMaxShader | |
NoiseLib | |
NormalMap | |
Outline | |
Outline2D | |
Parallax | |
ParticleShader | |
PointLight | |
PointShadow | |
SAO | Screen space ambient occlusion. Uses "Scalable Ambient Obscurance" [McGuire12] |
ScreenShader | |
ShaderBufferData | |
ShaderBuffers | |
Shadow | |
SignedDistanceField | |
SinusDeform | |
Skin | |
SkinBase | |
SkinTangent | |
SpecularTexture | |
SpotShadow | |
Texture | |
Texture2 | This is similar to [Texture] shader but uses a second UV set. |
UVAnim | |
UVDelta | |
UVScroll | |
UVTransform | |
VertexColor | |
VertexColorAlpha | |
VolumeDecal | |
WhiteAlpha | |
ZCut |