Constructor

new(?window:Window)

Variables

@:value(Default)defaultCursor:Cursor = Default

Default cursor when there is no Interactive present under cursor.

@:value(true)enablePhysicalMouse:Bool = true

enablePhysicalMouse : enable mouse movements of system mouse, set it to false anse use setMousePos instead to manually set mouse position

@:value(true)mouseCheckMove:Bool = true

enable/disable per frame check of elements under mouse (default:true)

Methods

addScene(s:InteractiveScene, ?index:Int):Void

blur():Void

dispose():Void

setMousePos(xPos:Float, yPos:Float):Void

startCapture(f:Event ‑> Void, ?onCancel:() ‑> Void, ?touchId:Int):Void