new()
@:value(new h3d.prim.ModelCache())modelCache:ModelCache = new h3d.prim.ModelCache()
@:value(h3d.impl.MacroHelper.getResourcesPath())resPath:String = h3d.impl.MacroHelper.getResourcesPath()
addShader(s:Shader):Void
getShader():Shader
loadAnimation(resPath:String):Animation
loadHMD(path:String):Library
loadHSD(bytes:Bytes):{content:Array<Object>, camera:Camera}
saveHSD(obj:Object, includeRoot:Bool, ?camera:Camera):Bytes