staticcheck(s:ShaderData, ?from:Array<ShaderData>):Void
staticopStr(op:Binop):String
@:value({ varId : false })staticshaderToString(s:ShaderData, varId:Bool = false):String
@:value({ varId : false })statictoString(e:TExpr, varId:Bool = false):String
@:value({ varId : false })new(varId:Bool = false)
exprString(e:TExpr):String
funString(f:TFunction):String
shaderString(s:ShaderData):String
varString(v:TVar):String