Development
These are concepts, ideas and workflows that can help you working with Heaps, especially since it is an engine that gives you the freedom, hence the demand or challenge to get into engine programming and software engineering overall.
- see the "Game dev" section on the right under https://deepnight.net/tutorials/, this currently involves:
- Entity and coordinate system
- collision checking
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Game programming patterns by Bob Nystrom ( (!) code snippets in C++)
- https://gameprogrammingpatterns.com/ (also includes an open free online version of the book)