Static variables

@:value(0)staticANTIALIASING:Int = 0

@:value(false)staticSOFTWARE_DRIVER:Bool = false

Static methods

staticinlinegetCurrent():Engine

Variables

@:value(0xFF000000)backgroundColor:Null<Int> = 0xFF000000

debug:Bool

read onlydispatches:Int

read onlydrawCalls:Int

read onlydrawTriangles:Int

read onlydriver:Driver

read onlyfps:Float

read onlyhardware:Bool

read onlyheight:Int

@:value(false)read onlyready:Bool = false

read onlyshaderSwitches:Int

read onlywidth:Int

Methods

begin():Bool

clear(?color:Int, ?depth:Float, ?stencil:Int):Void

clearF(color:Vector4, ?depth:Float, ?stencil:Int):Void

dispose():Void

@:value({ details : false })driverName(details:Bool = false):String

end():Void

init():Void

dynamiconContextLost():Void

dynamiconReady():Void

dynamiconResized():Void

popTarget():Void

pushDepth(depthBuffer:Texture):Void

@:value({ depthBinding : ReadWrite, mipLevel : 0, layer : 0 })pushTarget(tex:Texture, layer:Int = 0, mipLevel:Int = 0, depthBinding:DepthBinding = ReadWrite):Void

@:value({ depthBinding : ReadWrite })pushTargets(textures:Array<Texture>, depthBinding:DepthBinding = ReadWrite):Void

render(obj:{render:(engine:Engine) ‑> Void}):Bool

@:value({ drawTri : -1, startTri : 0 })renderIndexed(b:Buffer, indexes:Indexes, startTri:Int = 0, drawTri:Int = -1):Void

renderInstanced(indexes:Indexes, commands:InstanceBuffer):Void

@:value({ drawTri : -1, startTri : 0 })renderMultiBuffers(format:MultiFormat, buffers:Array<Buffer>, indexes:Indexes, startTri:Int = 0, drawTri:Int = -1):Void

@:value({ max : -1, start : 0 })inlinerenderQuadBuffer(b:Buffer, start:Int = 0, max:Int = -1):Void

@:value({ max : -1, start : 0 })inlinerenderTriBuffer(b:Buffer, start:Int = 0, max:Int = -1):Void

resize(width:Int, height:Int):Void

selectMaterial(pass:Pass):Void

inlinesetCurrent():Void

@:value({ height : -1, width : -1, y : 0, x : 0 })setRenderZone(x:Int = 0, y:Int = 0, width:Int = -1, height:Int = -1):Void

Sets up a scissored zone to eliminate pixels outside the given range. Call with no parameters to reset to full viewport.