Static variables

@:value(0.0001)staticSLEEP_THRESHOLD:Float = 0.0001

Constructor

new()

Variables

@:value(false)additive:Bool = false

@:value(1)damping:Float = 1

@:value(new Vector(0.0, 0.0, 0.0))globalForce:Vector = new Vector(0.0, 0.0, 0.0)

@:value(1)resistance:Float = 1

@:value(0)slackness:Float = 0

@:value(1)stiffness:Float = 1

Methods

Inherited Variables

Defined by Joint

index:Int

name:String

offsetRay:Float

retargetAnim:Bool

When animated, we will use the default bind pose translation instead of the animated translation, enabling retargeting on a skeleton with different proportions

subs:Array<Joint>

Inherited Methods