The blending rules when rendering a Tile/Material.

Values

None

Out = 1 * Src + 0 * Dst

Alpha

Out = SrcA * Src + (1 - SrcA) * Dst

Add

Out = SrcA * Src + 1 * Dst

AlphaAdd

Out = Src + (1 - SrcA) * Dst

SoftAdd

Out = (1 - Dst) * Src + 1 * Dst

Multiply

Out = Dst * Src + 0 * Dst

AlphaMultiply

Out = Dst * Src + (1 - SrcA) * Dst

Erase

Out = 0 * Src + (1 - Srb) * Dst

Screen

Out = 1 * Src + (1 - Srb) * Dst

Sub

Out = 1 * Dst - SrcA * Src

Max

The output color is the max of the source and dest colors.
The blend parameters Src and Dst are ignored for this equation.
Out = MAX( Src, Dst )

Min

The output color is the min of the source and dest colors.
The blend parameters Src and Dst are ignored for this equation.
Out = MAX( Src, Dst )