h2d
| .. | |
|---|---|
| col | |
| filter | |
| impl | |
| Align |
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| Anim | Displays an animated sequence of bitmap Tiles on the screen. |
| BasicElement | A simple |
| BatchElement | A base class for |
| Bitmap | Displays a single bitmap Tile on the screen. |
| BlendMode | The blending rules when rendering a Tile/Material. |
| Camera | A 2D camera representation attached to |
| CdbLevel | A decoder and renderer for levels created with the CastleDB 2D level editor. See http://castledb.org for more details. |
| CheckBox | A simple Interactive checkbox button with a label. |
| Console | A simple debug console integration. |
| ConsoleArg | The console argument type. |
| ConsoleArgDesc | A descriptor for an argument of a console command. |
| Drawable | A base class for all 2D objects that will draw something on the screen. |
| Dropdown | A simple UI component that creates an interactive drop-down list. |
| Flow | An automatic layout system. |
| FlowAlign |
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| FlowLayout | The |
| FlowOverflow | The |
| FlowProperties | An individual |
| Font | An instance of a text font. |
| FontChar | A single |
| FontType | The rendering type of the of the |
| Graphics | A simple interface to draw arbitrary 2D geometry. |
| HtmlText | A simple HTML text renderer. |
| ImageVerticalAlign |
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| Interactive | A user input handler. |
| Kerning | A |
| KeyFrames | Adobe After effect player, see Keyframes library. |
| KeyframesLayer | |
| LayerSpec | |
| Layers | A layer-based container for Objects. |
| LevelGroup | |
| LevelLayer | |
| LevelLayerData | |
| LevelObject | |
| LevelObjectInstance | |
| LevelSpec | |
| LevelTileset | |
| LineHeightMode | The |
| LoadingScene | |
| Mask | Restricts rendering area within the |
| Object | A base 2D class that all scene tree elements inherit from. |
| ObjectFollower | Follows the 3D object position in current 3D camera, synchronizing the follower position to projected 2D position of the followed object. |
| PartEmitMode | The particle emission pattern modes. See |
| ParticleGroup | An emitter of a single particle group. Part of |
| Particles | A 2D particle system with wide range of customizability. |
| RenderContext | A 2D scene renderer. |
| SDFChannel | Channel reading method for |
| ScaleGrid | A simple 9-slice bitmap renderer. |
| ScaleMode | Scaling mode of the 2D Scene. |
| ScaleModeAlign | Viewport alignment when scaling mode supports it. See |
| Scene | The root class for a 2D scene. All root objects are added to it before being drawn on screen. |
| Slider | A simple interactive horizontal numerical slider. |
| SpriteBatch | An active batched tile renderer. |
| Text | A basic text renderer with multiline support. |
| TextInput | A skinnable text input handler. |
| Tile | A core 2D rendering component representing a region of an underlying |
| TileGroup | A static Tile batch renderer. |
| TileSpec | |
| Video | A video file playback Drawable. Due to platform specifics, each target have their own limitations. |
| ZGroup | An advanced double-pass rendering class that utilizes a z-culling on an opaque objects. |
