h2d
| .. | |
|---|---|
| col | |
| filter | |
| impl | |
| Align | 
  | 
| Anim | Displays an animated sequence of bitmap Tiles on the screen.  | 
| BasicElement | A simple   | 
| BatchElement | A base class for   | 
| Bitmap | Displays a single bitmap Tile on the screen.  | 
| BlendMode | The blending rules when rendering a Tile/Material.  | 
| Camera | A 2D camera representation attached to   | 
| CdbLevel | A decoder and renderer for levels created with the CastleDB 2D level editor. See http://castledb.org for more details.  | 
| CheckBox | A simple Interactive checkbox button with a label.  | 
| Console | A simple debug console integration.  | 
| ConsoleArg | The console argument type.  | 
| ConsoleArgDesc | A descriptor for an argument of a console command.  | 
| Drawable | A base class for all 2D objects that will draw something on the screen.  | 
| Dropdown | A simple UI component that creates an interactive drop-down list.  | 
| Flow | An automatic layout system.  | 
| FlowAlign | 
  | 
| FlowLayout | The   | 
| FlowOverflow | The   | 
| FlowProperties | An individual   | 
| Font | An instance of a text font.  | 
| FontChar | A single   | 
| FontType | The rendering type of the of the   | 
| Graphics | A simple interface to draw arbitrary 2D geometry.  | 
| HtmlText | A simple HTML text renderer.  | 
| ImageVerticalAlign | 
  | 
| Interactive | A user input handler.  | 
| Kerning | A   | 
| KeyFrames | Adobe After effect player, see Keyframes library.  | 
| KeyframesLayer | |
| LayerSpec | |
| Layers | A layer-based container for Objects.  | 
| LevelGroup | |
| LevelLayer | |
| LevelLayerData | |
| LevelObject | |
| LevelObjectInstance | |
| LevelSpec | |
| LevelTileset | |
| LineHeightMode | The   | 
| LoadingScene | |
| Mask | Restricts rendering area within the   | 
| Object | A base 2D class that all scene tree elements inherit from.  | 
| ObjectFollower | Follows the 3D object position in current 3D camera, synchronizing the follower position to projected 2D position of the followed object.  | 
| PartEmitMode | The particle emission pattern modes. See   | 
| ParticleGroup | An emitter of a single particle group. Part of   | 
| Particles | A 2D particle system with wide range of customizability.  | 
| RenderContext | A 2D scene renderer.  | 
| SDFChannel | Channel reading method for   | 
| ScaleGrid | A simple 9-slice bitmap renderer.  | 
| ScaleMode | Scaling mode of the 2D Scene.  | 
| ScaleModeAlign | Viewport alignment when scaling mode supports it. See   | 
| Scene | The root class for a 2D scene. All root objects are added to it before being drawn on screen.  | 
| Slider | A simple interactive horizontal numerical slider.  | 
| SpriteBatch | An active batched tile renderer.  | 
| Text | A basic text renderer with multiline support.  | 
| TextInput | A skinnable text input handler.  | 
| Tile | A core 2D rendering component representing a region of an underlying   | 
| TileGroup | A static Tile batch renderer.  | 
| TileSpec | |
| Video | A video file playback Drawable. Due to platform specifics, each target have their own limitations.  | 
| ZGroup | An advanced double-pass rendering class that utilizes a z-culling on an opaque objects.  | 
