h2d
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col | |
filter | |
impl | |
Align |
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Anim | Displays an animated sequence of bitmap Tiles on the screen. |
BasicElement | A simple |
BatchElement | A base class for |
Bitmap | Displays a single bitmap Tile on the screen. |
BlendMode | The blending rules when rendering a Tile/Material. |
Camera | A 2D camera representation attached to |
CdbLevel | A decoder and renderer for levels created with the CastleDB 2D level editor. See http://castledb.org for more details. |
CheckBox | A simple Interactive checkbox button with a label. |
Console | A simple debug console integration. |
ConsoleArg | The console argument type. |
ConsoleArgDesc | A descriptor for an argument of a console command. |
Drawable | A base class for all 2D objects that will draw something on the screen. |
Dropdown | A simple UI component that creates an interactive drop-down list. |
Flow | An automatic layout system. |
FlowAlign |
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FlowLayout | The |
FlowOverflow | The |
FlowProperties | An individual |
Font | An instance of a text font. |
FontChar | A single |
FontType | The rendering type of the of the |
Graphics | A simple interface to draw arbitrary 2D geometry. |
HtmlText | A simple HTML text renderer. |
ImageVerticalAlign |
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Interactive | A user input handler. |
Kerning | A |
KeyFrames | Adobe After effect player, see Keyframes library. |
KeyframesLayer | |
LayerSpec | |
Layers | A layer-based container for Objects. |
LevelGroup | |
LevelLayer | |
LevelLayerData | |
LevelObject | |
LevelObjectInstance | |
LevelSpec | |
LevelTileset | |
LineHeightMode | The |
LoadingScene | |
Mask | Restricts rendering area within the |
Object | A base 2D class that all scene tree elements inherit from. |
ObjectFollower | Follows the 3D object position in current 3D camera, synchronizing the follower position to projected 2D position of the followed object. |
PartEmitMode | The particle emission pattern modes. See |
ParticleGroup | An emitter of a single particle group. Part of |
Particles | A 2D particle system with wide range of customizability. |
RenderContext | A 2D scene renderer. |
SDFChannel | Channel reading method for |
ScaleGrid | A simple 9-slice bitmap renderer. |
ScaleMode | Scaling mode of the 2D Scene. |
ScaleModeAlign | Viewport alignment when scaling mode supports it. See |
Scene | The root class for a 2D scene. All root objects are added to it before being drawn on screen. |
Slider | A simple interactive horizontal numerical slider. |
SpriteBatch | An active batched tile renderer. |
Text | A basic text renderer with multiline support. |
TextInput | A skinnable text input handler. |
Tile | A core 2D rendering component representing a region of an underlying |
TileGroup | A static Tile batch renderer. |
TileSpec | |
Video | A video file playback Drawable. Due to platform specifics, each target have their own limitations. |
ZGroup | An advanced double-pass rendering class that utilizes a z-culling on an opaque objects. |