# h2d.col

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Bounds | A 2D bounding box often used for determining Object bounding area. |

Cell | The resulting cell inside the Voronoi diagram. |

Circle | The circular hitbox implementation of a 2D Collider. |

Collider | A common interface for 2D Shapes to hit-test again the mouse or a specific point in space. |

Delaunay | A Delaunay triangulation utility. See |

DelaunayTriangle | The resulting triangle of a Delaunay triangulation operation. |

Diagram | The resulting diagram of the |

Edge | The resulting edge inside the Voronoi diagram. |

Halfedge | The edge attached to a Voronoi |

IBounds | An integer-based bounding box. |

IPoint | An integer-based point. |

IPolygon | An abstract around an Array of |

IPolygons | An abstract over an Array of |

Line | An infinite 2D line going through two specified Points. |

Matrix | An affine 2D 2x3 matrix. |

OffsetKind | The type of the edges when offsetting polygon with |

PixelsCollider | An |

Point | A simple 2D position/vector container. |

Polygon | An abstract around an Array of |

PolygonCollider | A |

Polygons | An abstract over an Array of |

Polynomial | See |

Ray | A raycast from the given position in a specified direction. |

RoundRect | A Collider representing the rectangle with the rounded edges, forming a 2D capsule. |

Segment | A 2D line segment. |

Segments | An abstract over the list of |

Triangle | A simple triangle collider. |

Voronoi | A Steven Fortune's algorithm to compute Voronoi diagram from given set of Points and a bounding box. |