Constructor

@:value({ r : 0., z : 0., y : 0., x : 0. })inlinenew(x:Float = 0., y:Float = 0., z:Float = 0., r:Float = 0.)

Variables

r:Float

x:Float

y:Float

z:Float

Methods

inlinecontains(p:Point):Bool

inlinedistance(p:Point):Float

inlinedistanceSq(p:Point):Float

inlineinFrustum(f:Frustum, ?m:Matrix):Bool

inlineinSphere(s:Sphere):Bool

@:value({ sr : 0., sz : 0., sy : 0., sx : 0. })inlineload(sx:Float = 0., sy:Float = 0., sz:Float = 0., sr:Float = 0.):Void

rayIntersection(r:Ray, bestMatch:Bool):Float

toString():String