Constructor

new()

Variables

@:value(0.)clusterMaxDistance:Float = 0.

@:value(new h3d.shader.pbr.DefaultForward())defaultForwardShader:DefaultForward = new h3d.shader.pbr.DefaultForward()

@:value(true)enableClusterHZB:Bool = true

@:value(true)enableClustering:Bool = true

@:value([])shadowHandles:Array<TextureHandle> = []

Methods

dispose():Void

fillLights(lights:Array<Light>, shadows:Bool):Void