new()
@:value(0.)clusterMaxDistance:Float = 0.
@:value(new h3d.shader.pbr.DefaultForward())defaultForwardShader:DefaultForward = new h3d.shader.pbr.DefaultForward()
@:value(true)enableClusterHZB:Bool = true
@:value(true)enableClustering:Bool = true
@:value([])shadowHandles:Array<TextureHandle> = []
createClusterDebug(?parent:Object):Graphics
dispose():Void
fillLights(lights:Array<Light>, shadows:Bool):Void
setBuffers(s:DefaultForward):Void
sortLights(ctx:RenderContext):Array<Light>
sync(ctx:RenderContext):Void