Constructor
Variables
currentObject:Object
The object being drawn, used to tell if the streamed textures it uses are visible.
visibilityFrustum:Frustum
The frustum an object must intersect for its streamed textures to be visible : the camera frustum, or the light frustum while a shadow map is drawn (see h3d.pass.Shadows).
Methods
getStreamingFeedback():StreamingFeedback
Returns the GPU feedback of the streamed textures visibility, or null if unsupported.
