@:value({ speed : 1., totalFrames : -1 })new(texture:Texture, frameDivisionX:Int, frameDivisionY:Int, totalFrames:Int = -1, speed:Float = 1.)
blendBetweenFrames:Bool
frameDivision:Vec
loop:Bool
speed:Float
startFrame:Float
startTime:Float
texture:Texture
totalFrames:Float
useSourceUVs:Bool
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String