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class Shader
package hxsl
extended by AnimMeshBatchShader, ComputeIndirect, AlphaMultiply, BDRF, BaseDecal, CubeLod, DefaultForward, GammaCorrect, LightEvaluation, Performance, PropsDefinition, PropsImport, PropsTexture, PropsValues, StrengthValues, AlphaChannel, AlphaMSDF, AlphaMap, AlphaMult, AmbientLight, AnimatedTexture, Base2d, BaseMesh, Checker, ColorAdd, ColorKey, ColorMatrix, ColorMult, CubeMap, DirLight, DirShadow, DisplacementDisplay, DistanceFade, FixedColor, FlipBackFaceNormal, GpuParticle, KillAlpha, LineShader, NoiseLib, NormalMap, Outline, Parallax, ParticleShader, PointLight, PointShadow, ScreenShader, Shadow, SignedDistanceField, SinusDeform, SkinBase, SpecularTexture, SpotShadow, Texture, Texture2, UVAnim, UVDelta, UVScroll, VertexColor, VertexColorAlpha, VolumeDecal, WhiteAlpha, ZCut, BatchShader, DynamicShader
Constructor
Variables
Methods
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.