Constructor

new()

Variables

@:value(0)read onlypriority:Int = 0

Methods

getParamFloatValue(index:Int):Float

getParamValue(index:Int):Dynamic

setParamIndexFloatValue(index:Int, val:Float):Void

setParamIndexValue(index:Int, val:Dynamic):Void

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String

updateConstants(globals:Globals):Void

writeParam(index:Int, type:Type, out:ShaderParamBuffer, pos:Int):Void