new()
PCF_SAMPLES:Int
USE_ESM:Bool
USE_PCF:Bool
enable:Bool
write onlypcfQuality:Int
pcfScale:Float
poissonDisk:Array<Vec4>
shadowBias:Float
shadowMap:TextureChannel
shadowMapChannel:Channel
shadowPower:Float
shadowProj:Matrix
shadowRes:Vec
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String