@:value(24)staticfinalread onlyMAX_LAYERS:Int = 24
@:value(6)staticfinalread onlyMIN_LAYERS:Int = 6
new()
amount:Float
heightMap:TextureChannel
heightMapChannel:Channel
maxLayers:Int
minLayers:Int
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String