Constructor

@:value({ speed : 1., amplitude : 0.01, frequency : 10. })new(frequency:Float = 10., amplitude:Float = 0.01, speed:Float = 1.)

Variables

amplitude:Float

frequency:Float

speed:Float

Methods

Inherited Variables

Defined by Shader

@:value(0)read onlypriority:Int = 0

Inherited Methods

Defined by Shader

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String