@:src({
var relativePosition:Vec3;
var transformedPosition:Vec3;
var transformedNormal:Vec3;
@const var MaxBones:Int;
@const @param var fourBonesByVertex = false;
@ignore @param var bonesMatrixes:Array<Mat3x4,MaxBones>;
})@:build(hxsl.Macros.buildShader())@:autoBuild(hxsl.Macros.buildShader())