@:value({ speed : 1., totalFrames : -1 })new(frameDivision:Int, totalFrames:Int = -1, speed:Float = 1.)
frameDivision:Float
loop:Bool
speed:Float
startTime:Float
totalFrames:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String