Constructor

@:value({ speed : 1., totalFrames : -1 })new(frameDivision:Int, totalFrames:Int = -1, speed:Float = 1.)

Variables

loop:Bool

speed:Float

startTime:Float

Methods

Inherited Variables

Defined by Shader

@:value(0)read onlypriority:Int = 0

Inherited Methods

Defined by Shader

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String