@:value({ sy : 1., sx : 1., dy : 0., dx : 0. })new(dx:Float = 0., dy:Float = 0., sx:Float = 1., sy:Float = 1.)
uvDelta:Vec
uvScale:Vec
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String