Constructor

@:value({ vy : 0., vx : 0. })new(vx:Float = 0., vy:Float = 0.)

Variables

Methods

Inherited Variables

Defined by Shader

@:value(0)read onlypriority:Int = 0

Inherited Methods

Defined by Shader

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String