Constructor

@:value({ zMax : 1., zMin : 0. })new(zMin:Float = 0., zMax:Float = 1.)

Variables

zMax:Float

zMin:Float

Methods

Inherited Variables

Defined by Shader

@:value(0)read onlypriority:Int = 0

Inherited Methods

Defined by Shader

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String