@:src({
var pixelColor:Vec4;
var transformedNormal:Vec3;
@param var texture:SamplerCube;
@param var lod:Float;
function fragment() {
pixelColor.rgb *= textureLod(texture, transformedNormal, lod).rgb;
};
})@:build(hxsl.Macros.buildShader())@:autoBuild(hxsl.Macros.buildShader())