new()
AUTO_ALPHA:Bool
CENTERED:Bool
GAMMA_CORRECT:Bool
colorTexture:Texture
emissive:Float
USE_NORMAL_FADE:Bool
fadeEnd:Float
fadePower:Float
fadeStart:Float
normalFadeEnd:Float
normalFadeStart:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String