new()
CENTERED:Bool
USE_ALBEDO:Bool
USE_NORMAL:Bool
albedoStrength:Float
albedoTexture:Texture
emissiveStrength:Float
normal:Vec
normalStrength:Float
normalTexture:Texture
pbrStrength:Float
tangent:Vec
USE_NORMAL_FADE:Bool
fadeEnd:Float
fadePower:Float
fadeStart:Float
normalFadeEnd:Float
normalFadeStart:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String