new()
halfSize:Vec
horizontalAngle:Float
horizontalFallOff:Float
invLightRange4:Float
lightDir:Vec
lightPos:Vec
range:Float
right:Vec
up:Vec
verticalAngle:Float
verticalFallOff:Float
lightColor:Vec
occlusionFactor:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String