new()
angle:Float
cookieTex:Texture
fallOff:Float
invLightRange4:Float
lightPos:Vec
lightProj:Matrix
range:Float
spotDir:Vec
useCookie:Bool
lightColor:Vec
occlusionFactor:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String