Constructor

@:value({ emissiveStrength : 1., pbrStrength : 1., normalStrength : 1., albedoStrength : 1. })new(albedoStrength:Float = 1., normalStrength:Float = 1., pbrStrength:Float = 1., emissiveStrength:Float = 1.)

Variables

Methods

Inherited Variables

Defined by Shader

@:value(0)read onlypriority:Int = 0

Inherited Methods

Defined by Shader

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String