@:value({ emissiveStrength : 1., pbrStrength : 1., normalStrength : 1., albedoStrength : 1. })new(albedoStrength:Float = 1., normalStrength:Float = 1., pbrStrength:Float = 1., emissiveStrength:Float = 1.)
albedoStrength:Float
emissiveStrength:Float
normalStrength:Float
pbrStrength:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String