new()
ENABLE_COUNT_BUFFER:Bool
ENABLE_CULLING:Bool
ENABLE_DISTANCE_CLIPPING:Bool
ENABLE_LOD:Bool
MAX_MATERIAL_COUNT:Int
commandBuffer:Buffer
countBuffer:Buffer
frustum:Buffer
instanceCount:Int
instanceData:Buffer
matInfos:Buffer
maxDistance:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String