Constructor
Methods
toSdfFont(?size:Int, channel:SDFChannel = 0, alphaCutoff:Float = 0.5, smoothing:Float = 1 / 32):Font
Load and cache Signed Distance Field font with specified size, channel, alphaCutoff and smoothing. ( default : initial size, red, 0.5, 1 / 32 ) For more information on SDF texture generation refer to this page: https://github.com/libgdx/libgdx/wiki/Distance-field-fonts For more information on MSDF texture generation refer to this page: https://github.com/Chlumsky/msdfgen