Channel reading method for FontType.SignedDistanceField
.
Variables
@:value(cast 3)@:enum@:implinlineread onlyAlpha:SDFChannel = 3
Use alpha channel of a texture to determine distance.
@:value(cast 2)@:enum@:implinlineread onlyBlue:SDFChannel = 2
Use blue channel of a texture to determine distance.
@:value(cast 1)@:enum@:implinlineread onlyGreen:SDFChannel = 1
Use green channel of a texture to determine distance.
@:value(cast 4)@:enum@:implinlineread onlyMultiChannel:SDFChannel = 4
Use RGB channels of a texture to determine distance. See here for details: https://github.com/Chlumsky/msdfgen
@:value(cast 0)@:enum@:implinlineread onlyRed:SDFChannel = 0
Use red channel of a texture to determine distance.