Channel reading method for FontType.SignedDistanceField.

Variables

@:value(cast 3)@:enum@:implinlineread onlyAlpha:SDFChannel = 3

Use alpha channel of a texture to determine distance.

@:value(cast 2)@:enum@:implinlineread onlyBlue:SDFChannel = 2

Use blue channel of a texture to determine distance.

@:value(cast 1)@:enum@:implinlineread onlyGreen:SDFChannel = 1

Use green channel of a texture to determine distance.

@:value(cast 4)@:enum@:implinlineread onlyMultiChannel:SDFChannel = 4

Use RGB channels of a texture to determine distance. See here for details: https://github.com/Chlumsky/msdfgen

@:value(cast 0)@:enum@:implinlineread onlyRed:SDFChannel = 0

Use red channel of a texture to determine distance.