Channel reading method for FontType.SignedDistanceField.

Variables

@:value(cast 3)@:impl@:enuminlineread onlyAlpha:SDFChannel = 3

Use alpha channel of a texture to determine distance.

@:value(cast 2)@:impl@:enuminlineread onlyBlue:SDFChannel = 2

Use blue channel of a texture to determine distance.

@:value(cast 1)@:impl@:enuminlineread onlyGreen:SDFChannel = 1

Use green channel of a texture to determine distance.

@:value(cast 4)@:impl@:enuminlineread onlyMultiChannel:SDFChannel = 4

Use RGB channels of a texture to determine distance. See here for details: https://github.com/Chlumsky/msdfgen

@:value(cast 0)@:impl@:enuminlineread onlyRed:SDFChannel = 0

Use red channel of a texture to determine distance.