Constructor

Methods

getVariable(name:String):Null<Float>

@:keephscriptGet(field:String):Dynamic

@:keephscriptSet(field:String, value:Dynamic):Dynamic

setParamFloatValue(p:TVar, value:Float):Void

setParamValue(p:TVar, value:Dynamic):Void

setVariable(name:String, value:Dynamic):Bool

Inherited Variables

Defined by Shader

@:value(0)read onlypriority:Int = 0

Inherited Methods

Defined by Shader

setParamIndexFloatValue(index:Int, val:Float):Void

setParamIndexValue(index:Int, val:Dynamic):Void

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.