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Flow

The h2d.Flow class allows to properly arrange child objects (h2d.Object).

A first glance at Flows

Demo 1

Screenshot 1

flows_fastdemo

As you can see every child is placed without overlapping each other. The default layout is Horizontal (h2d.Flow.FlowLayout.Horizontal), thus the elements are placed next to each other and that horizontally.

Code 1

class FlowsDemo extends hxd.App {
    static function main() {new FlowsDemo();}
    override function init() {

        // the mere container
        var flow = new h2d.Flow( s2d );
        flow.setPosition( 50, 50 );

        // setting the flow design
        // by default will be:
        //flow.layout = h2d.Flow.FlowLayout.Horizontal;

        // these objects below get added to the flow

        var t = new h2d.Text( hxd.res.DefaultFont.get(), flow );
        t.text = "Some text.";

        var tile = h2d.Tile.fromColor( 0x0000FF, 96, 32 );
        var b = new h2d.Bitmap( tile, flow );

        var t = new h2d.Text( hxd.res.DefaultFont.get(), flow );
        t.text = "A bigger text.";
        t.scale(3);

        var ia = new h2d.Interactive( 50, 50, flow );
        ia.backgroundColor = 0xFF808080;
        ia.onClick = (e)->{trace("Click!");};

        // red line to draw the flow borders
        var t = new h2d.Text( hxd.res.DefaultFont.get(), s2d );
        t.text = "Red-lined rectangle represents the h2d.Flow object.";
        var g = new h2d.Graphics( s2d );
        g.lineStyle( 1, 0xFF0000 );
        var bounds = flow.getBounds();
        g.drawRect( bounds.x, bounds.y, bounds.width, bounds.height );
    }
}

Demo 2

The second sample code will give the h2d.Interactive the ability to change the properties of the Flow. Each time you press the button "click me!" the Flow content changes and a trace() prints the currently active Flow setting to the console.

Screenshot 2

Code 2

class FlowsDemo2 extends hxd.App {
    static function main() {new FlowsDemo2();}
    override function init() {

        // our Flow object
        var flow = new h2d.Flow( s2d );
        flow.setPosition( 50, 50 );

        // these objects below get added to the flow

        var t = new h2d.Text( hxd.res.DefaultFont.get(), flow );
        t.text = "Some text.";

        var tile = h2d.Tile.fromColor( 0x0000FF, 96, 32 );
        var b = new h2d.Bitmap( tile, flow );

        var t = new h2d.Text( hxd.res.DefaultFont.get(), flow );
        t.text = "A bigger text.";
        t.scale(3);

        // red line to draw the flow borders
        var t = new h2d.Text( hxd.res.DefaultFont.get(), s2d );
        t.text = "Red-lined rectangle represents the h2d.Flow object.";
        var g = new h2d.Graphics( s2d );
        var draw_flow_borders = ()->{
            g.clear();
            g.lineStyle( 1, 0xFF0000 );
            var bounds = flow.getBounds();
            g.drawRect( bounds.x, bounds.y, bounds.width, bounds.height );
        };

        // this interactive will also be part of the Flow
        // but also serves as button to change the Flow's properties

        var ia = new h2d.Interactive( 50, 50, flow );
        ia.backgroundColor = 0xFF00cc66;
        ia.onClick = (e)->{
            // random flow layout
            var a = h2d.Flow.FlowLayout.createAll();
            flow.layout = a[ Math.round( hxd.Math.random( a.length-1 ) ) ];
            // random flow align
            var a = h2d.Flow.FlowAlign.createAll();
            flow.horizontalAlign = a[ Math.round( hxd.Math.random( a.length-1 ) ) ];
            flow.verticalAlign   = a[ Math.round( hxd.Math.random( a.length-1 ) ) ];
            // random spacing
            var s = Math.floor( hxd.Math.random(48) );
            flow.horizontalSpacing = s;
            var s = Math.floor( hxd.Math.random(48) );
            flow.verticalSpacing   = s;

            trace("Flow's propterties have been changed");
            trace( "\nlayout = "+flow.layout, "\nhorizontalAlign = "+flow.horizontalAlign, "\nverticalAlign = "+ flow.verticalAlign, "\nhorizontalSpacing = "+flow.horizontalSpacing, "\nverticalSpacing = "+flow.verticalSpacing );

            draw_flow_borders();
        };
        var t = new h2d.Text( hxd.res.DefaultFont.get(), ia );
        t.text = "click me!";

        draw_flow_borders();
    }
}

More samples

There are other samples you can look at and learn from: