Applies a bloom effect to the filtered Object. Produces feathers to light areas in the objects.
Constructor
new(power:Float = 2., amount:Float = 1., radius:Float = 1., gain:Float = 1., quality:Float = 1.)
Parameters:
| power | The bloom luminosity exponent. | 
|---|---|
| amount | The bloom luminosity multiplier. | 
| radius | The bloom glow distance in pixels. | 
| gain | The bloom color intensity. | 
| quality | The sample count on each pixel as a tradeoff of speed/quality. | 
