Applies a bloom effect to the filtered Object. Produces feathers to light areas in the objects.
Constructor
new(power:Float = 2., amount:Float = 1., radius:Float = 1., gain:Float = 1., quality:Float = 1.)
Parameters:
power | The bloom luminosity exponent. |
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amount | The bloom luminosity multiplier. |
radius | The bloom glow distance in pixels. |
gain | The bloom color intensity. |
quality | The sample count on each pixel as a tradeoff of speed/quality. |