h3d.pass.Blur render pass to perform a blurring operation on the filtered object.
new(radius:Float = 1., gain:Float = 1., quality:Float = 1., linear:Float = 0.)
Create a new Blur filter.
The blur distance in pixels.
The color gain when blurring.
The sample count on each pixel as a tradeoff of speed/quality.
Linear blur power. Set to 0 for gaussian blur.