Utilizes the h3d.pass.Blur
render pass to perform a blurring operation on the filtered object.
Constructor
new(radius:Float = 1., gain:Float = 1., quality:Float = 1., linear:Float = 0.)
Create a new Blur filter.
Parameters:
radius | The blur distance in pixels. |
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gain | The color gain when blurring. |
quality | The sample count on each pixel as a tradeoff of speed/quality. |
linear | Linear blur power. Set to 0 for gaussian blur. |