h2d.filter
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AbstractMask | A base class for filters that utilize separate Objects as a masking object. |
Ambient | A ColorMatrix filer that applies color correction depending on the masked area. |
Bloom | Applies a bloom effect to the filtered Object. Produces feathers to light areas in the objects. |
Blur | Utilizes the |
ColorMatrix | Applies a color correction filter based on the provided matrix. |
Displacement | Applies a normal map to the filtered Object in order to displace pixels. |
DropShadow | Adds a soft shadow to the filtered Object. |
Filter | The base filter class, you can extend it in order to define your own filters, although ShaderFilter will be the most straightforward way to define simple custom filter. |
Glow | Adds a glow backdrop to the filtered Object. |
Group | Applies an array of Filters to a single Object with several limitations. |
InnerGlow | Adds a glow backdrop to the filtered Object. |
Mask | Performs an arbitrary shape masking of the filtered Object. |
Nothing | A filter that renders nothing. |
Outline | Provides a solid color outline to the filtered object by utilizing |
Shader | The base class for simple filters that don't need specialized render passes and rely completely on the shaders. |
ToneMapping | Applies a color correction that emulates tonemapping. |