A base class for filters that utilize separate Objects as a masking object.
A ColorMatrix filer that applies color correction depending on the masked area.
Applies a bloom effect to the filtered Object. Produces feathers to light areas in the objects.
Applies a color correction filter based on the provided matrix.
Applies a normal map to the filtered Object in order to displace pixels.
Adds a soft shadow to the filtered Object.
The base filter class, you can extend it in order to define your own filters, although ShaderFilter will be the most straightforward way to define simple custom filter.
Adds a glow backdrop to the filtered Object.
Applies an array of Filters to a single Object with several limitations.
Performs an arbitrary shape masking of the filtered Object.
A filter that renders nothing.
Provides a solid color outline to the filtered object by utilizing
The base class for simple filters that don't need specialized render passes and rely completely on the shaders.