Provides a solid color outline to the filtered object by utilizing
h3d.pass.Outline render pass.
new(size:Float = 4.0, color:Int = 0x000000, quality:Float = 0.3, multiplyAlpha:Bool = true)
Create a new Outline filter.
Width of the outline.
The color of the outline.
The sample count with quality/speed tradeoff.
Enable alpha premultiplying of the resulting color.
The transparency of the outline.
Premultiplies the resulting color with its alpha when enabled.
Represents sample count with quality/speed tradeoff. Larger value leads to more samples and more accurate outline in exchange to calculation speed.