Constructor
Variables
Methods
inlinenegate():Void
Negate the quaternion: this will not change the actual angle, use conjugate for that.
weightedBlend(sourceQuats:Array<Quat>, weights:Array<Float>, referenceQuat:Quat):Void
Blends the sourceQuats together with the given weights and store the result in this.
ReferenceQuat is the default rotation to use as the base for the blend
(for example the default rotation of a bone in a skeletal mesh)
