Constructor
Variables
Methods
inlinenegate():Void
Negate the quaternion: this will not change the actual angle, use conjugate
for that.
weightedBlend(sourceQuats:Array<Quat>, weights:Array<Float>, referenceQuat:Quat):Void
Blends the sourceQuats together with the given weights and store the result in this
.
ReferenceQuat is the default rotation to use as the base for the blend
(for example the default rotation of a bone in a skeletal mesh)