h3d
| .. | |
|---|---|
| anim | |
| col | |
| impl | |
| mat | |
| parts | |
| pass | |
| prim | |
| scene | |
| shader | |
| Buffer | |
| BufferFlag | |
| Camera | |
| ColorAdjust | |
| DepthBinding | |
| Engine | |
| GPUCounter | |
| IDrawable | |
| Indexes | |
| Matrix | |
| MatrixImpl | |
| Quat | |
| Vector | A 3 floats vector. Everytime a Vector is returned, it means a copy is created. |
| Vector4 | A 4 floats vector. Everytime a Vector is returned, it means a copy is created. For function manipulating the length (length, normalize, dot, scale, etc.), the Vector acts like a Point in the sense only the X/Y/Z components will be affected. |
| Vector4Impl | A 4 floats vector. Everytime a Vector is returned, it means a copy is created. |
| VectorImpl | A 3 floats vector. Everytime a Vector is returned, it means a copy is created. |
