h3d
.. | |
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anim | |
col | |
impl | |
mat | |
parts | |
pass | |
prim | |
scene | |
shader | |
Buffer | |
BufferFlag | |
Camera | |
ColorAdjust | |
DepthBinding | |
Engine | |
IDrawable | |
Indexes | |
Matrix | |
MatrixImpl | |
Quat | |
Vector | A 4 floats vector. Everytime a Vector is returned, it means a copy is created. For function manipulating the length (length, normalize, dot, scale, etc.), the Vector acts like a Point in the sense only the X/Y/Z components will be affected. |
Vector4 | A 4 floats vector. Everytime a Vector is returned, it means a copy is created. For function manipulating the length (length, normalize, dot, scale, etc.), the Vector acts like a Point in the sense only the X/Y/Z components will be affected. |
Vector4Impl | A 4 floats vector. Everytime a Vector is returned, it means a copy is created. |
VectorImpl | A 4 floats vector. Everytime a Vector is returned, it means a copy is created. |