View source
class Animation
package h3d.anim
extended by BufferAnimation, LinearAnimation, SmoothTarget, Transition
Variables
Methods
bind(base:Object):Void
If one of the animated object has been changed, it is necessary to call bind() so the animation can keep with the change.
getPropValue(objectName:String, propName:String):Null<Float>
Returns the current value of animation property for the given object, or null if not found.
setEvents(el:Iterable<{frame:Int, data:String}>):Void
Register a callback function that will be called once when a frame is reached.
sync(decompose:Bool = false):Void
Synchronize the target object matrix. If decompose is true, then the rotation quaternion is stored in [m12,m13,m21,m23] instead of mixed with the scale.