new(transitionName:String, anim1:Animation, anim2:Animation)
@:sanim1:Animation
@:sanim2:Animation
read onlyevents:Array<Array<String>>
@:sread onlyframe:Float
@:sread onlyframeCount:Int
@:sloop:Bool
@:sname:String
onAnimEnd:() ‑> Void
onEvent:String ‑> Void
@:spause:Bool
@:sresourcePath:String
@:sread onlysampling:Float
@:sspeed:Float
addEvent(frame:Int, data:String):Void
createInstance(base:Object):Animation
getDuration():Float
getEventTime(id:String):Null<Float>
getEvents():Array<Array<String>>
getObjects():Array<AnimatedObject>
getPropValue(objectName:String, propName:String):Null<Float>
Returns the current value of animation property for the given object, or null if not found.
setEvents(el:Iterable<{frame:Int, data:String}>):Void
Register a callback function that will be called once when a frame is reached.
toString():String