Constructor

new(transitionName:String, anim1:Animation, anim2:Animation)

Variables

Methods

Inherited Variables

Defined by Animation

read onlyevents:Array<Array<Event>>

read onlyframe:Float

read onlyframeCount:Int

loop:Bool

name:String

onAnimEnd:() ‑> Void

onEvent:String ‑> Void

pause:Bool

read onlysampling:Float

read onlysourceEvents:Array<Event>

speed:Float

Inherited Methods

Defined by Animation

addEvent(frame:Int, name:String, ?originalEvent:Null<Event>):Void

getDuration():Float

getEventTime(name:String):Null<Float>

getEvents():Array<Array<Event>>

getPropValue(objectName:String, propName:String):Null<Float>

Returns the current value of animation property for the given object, or null if not found.

loadProps(props:Dynamic):Void

removeEvent(frame:Int, name:String):Void

setEvents(evts:Array<Event>):Void

toString():String