Constructor

new(transitionName:String, anim1:Animation, anim2:Animation)

Variables

Methods

Inherited Variables

Defined by Animation

read onlyevents:Array<Array<String>>

@:sread onlyframe:Float

@:sread onlyframeCount:Int

@:sloop:Bool

@:sname:String

onAnimEnd:() ‑> Void

onEvent:String ‑> Void

@:spause:Bool

@:sresourcePath:String

@:sread onlysampling:Float

@:sspeed:Float

Inherited Methods

Defined by Animation

addEvent(frame:Int, data:String):Void

getDuration():Float

getEventTime(id:String):Null<Float>

getEvents():Array<Array<String>>

getPropValue(objectName:String, propName:String):Null<Float>

Returns the current value of animation property for the given object, or null if not found.

setEvents(el:Iterable<{frame:Int, data:String}>):Void

Register a callback function that will be called once when a frame is reached.

toString():String