new(anim1:Animation, anim2:Animation, objects:Map<String, Bool>)
objectsMap:Map<String, Bool>
anim1:Animation
anim2:Animation
read onlyevents:Array<Array<Event>>
read onlyframe:Float
read onlyframeCount:Int
loop:Bool
name:String
onAnimEnd:() ‑> Void
onEvent:String ‑> Void
pause:Bool
resourcePath:String
read onlysampling:Float
read onlysourceEvents:Array<Event>
speed:Float
addEvent(frame:Int, name:String, ?originalEvent:Null<Event>):Void
getDuration():Float
getEventTime(name:String):Null<Float>
getEvents():Array<Array<Event>>
getObjects():Array<AnimatedObject>
getPropValue(objectName:String, propName:String):Null<Float>
Returns the current value of animation property for the given object, or null if not found.
getSourceEvents():Array<Event>
loadProps(props:Dynamic):Void
removeEvent(frame:Int, name:String):Void
setEvents(evts:Array<Event>):Void
toString():String