new(current:Animation, target:Animation, duration:Float)
blendFactor:Float
anim1:Animation
anim2:Animation
read onlyevents:Array<Array<String>>
read onlyframe:Float
read onlyframeCount:Int
loop:Bool
name:String
onAnimEnd:() ‑> Void
onEvent:String ‑> Void
pause:Bool
resourcePath:String
read onlysampling:Float
speed:Float
addEvent(frame:Int, data:String):Void
createInstance(base:Object):Animation
getDuration():Float
getEventTime(id:String):Null<Float>
getEvents():Array<Array<String>>
getObjects():Array<AnimatedObject>
getPropValue(objectName:String, propName:String):Null<Float>
Returns the current value of animation property for the given object, or null if not found.
removeEvent(frame:Int, data:String):Void
setEvents(el:Iterable<{frame:Int, data:String}>):Void
Register a callback function that will be called once when a frame is reached.
toString():String