new()
@:value(0.0)centerX:Float = 0.0
@:value(0.0)centerY:Float = 0.0
@:value(0.0)centerZ:Float = 0.0
@:value(0.5)hx:Float = 0.5
@:value(0.5)hy:Float = 0.5
@:value(0.5)hz:Float = 0.5
@:value(1.0)xx:Float = 1.0
@:value(0.0)xy:Float = 0.0
@:value(0.0)xz:Float = 0.0
@:value(0.0)yx:Float = 0.0
@:value(1.0)yy:Float = 1.0
@:value(0.0)yz:Float = 0.0
@:value(0.0)zx:Float = 0.0
@:value(0.0)zy:Float = 0.0
@:value(1.0)zz:Float = 1.0
collideOrientedBounds(other:OrientedBounds):Bool
inlinegetVertice(i:Int):Vector
getVertices(?out:Array<Vector>):Array<Vector>
setEulerAngles(x:Float, y:Float, z:Float):Void
setMatrix(m:Matrix):Void