@:value(true)staticSTRICT:Bool = true
staticget():RenderContext
staticinlinegetType<T>(cl:Class<RenderContext>):RenderContext
elapsedTime:Float
engine:Engine
frame:Int
globals:Globals
@:value(new h3d.shader.Buffers())shaderBuffers:Buffers = new h3d.shader.Buffers()
textures:TextureCache
time:Float
clearCurrent():Void
dispose():Void
fillGlobals(buf:Buffers, s:RuntimeShader):Void
@:value({ compute : false })fillParams(buf:Buffers, s:RuntimeShader, shaders:ShaderList, compute:Bool = false):Void
@:value({ opt : false })inlinegetParamValue(p:AllocParam, shaders:ShaderList, opt:Bool = false):Dynamic
setCurrent():Void