Static variables

@:value(true)staticSTRICT:Bool = true

Static methods

staticinlinegetType<T>(cl:Class<RenderContext>):RenderContext

Variables

frame:Int

@:value(new h3d.shader.Buffers())shaderBuffers:Buffers = new h3d.shader.Buffers()

time:Float

Methods

dispose():Void

@:value({ compute : false })fillParams(buf:Buffers, s:RuntimeShader, shaders:ShaderList, compute:Bool = false):Void

@:value({ opt : false })inlinegetParamValue(p:AllocParam, shaders:ShaderList, opt:Bool = false):Dynamic

setCurrent():Void